Sometimes I am too lazy to update the development page about what's currently happening with frag-z, so while it might like there are no updates or things are at a stand still, it's certainly not the case, because I might feel too lazy to document the progess, instead I'll have this page which will let me show the state of progress without having to write too much:
In the following graph diagram, the arrows represent dependencies so that the one at the start of the arrow would be required to get to the one at the tip of the arrow, blue nodes represent what is in active development
work stack
cigarette drains health and gives back skill time
networked with rollback only works if the ids of the created characters is the same
slowly fix all animations by baking them with with the baked postfix action, then fix rigged model loading for that, use mwe_3d_animation as a testbed
add ambient sound
integrate announcer
create shotgun logic
create knife logic
create grenade launcher
work towards shotgun to make this happen
why doesn't rocket actually launch us into air? cause stuck on ground?
rocket launcher animation
shotgun firing animation, requires scripted events to work.
get scripted events to work, in order to work it requires a particle emitter manager class, a sound effect one
fix physics revert bug, need to revert everyone except for yourself because the game state after processing your fire kmu is where you are currently situated, whereas the others need to go back (I think this is fixed now, but need to check)
add rocket launcher
add shotgun
don't use rate limiter for switching use delay thing?
player disconnection
add skills relating to the above weapons
integrate id generation into particle emitter, first bilboard replacementthen next steup
ata is complete function, ata manager, creation processing deletion
fix skill ring
figure out occasional segfault.
new maps
viewmodel weapons
multiple animations, be able to load in different animations and also check when an animation is done
rocket launcher animation
add knife
add knife logic
more than 1024 ubos test on various computer graphics cards, want at least 4k support all computers
batcher instancing when you upload a "" square circle etc...
deferred lighting
frustrum culling easy one keep down percentage
subtick mouse updates and then batching (watch out for zoom sens change)
test multiple users (not required until after level up)