| weapon | type | fire rate | range or speed | damage |
|---|---|---|---|---|
| rocket launcher | projectile | 1.28 Hz | 40 m/s projectile, 4 second lifetime, 10 m explosion radius | Up to 50 explosion damage with linear falloff. Explosion force is 20. |
| grenade launcher | projectile | uses projectile firing path | 30 m/s projectile with gravity {0, -24, 0}, 4 second lifetime |
Uses the same explosion damage path as rockets. |
| shotgun | hitscan | 1.0 Hz | 30 m range, 16 pellets across inner and outer spread rings | 75 total full damage, divided across pellets. |
| sniper rifle | hitscan | 0.8 Hz | 200 m range | 50 base damage. Headshots use a 1.5x multiplier. |
| lightning gun | hitscan | 10 Hz | 12 m range | 10 damage per hit. |
| knife | hitscan melee | 1.25 Hz | 3 m range | 35 normal damage, 75 while rocket jumping, 100 on backstab. |
Weapon changes are queued while a fire cooldown is active, then applied when the cooldown clears.